The story picks up 10 years after the original Bioshock, playing as a Big Daddy searching for a specific Little Sister. For those that don’t know Little Sisters go around collecting ADAM which you use to upgrade and buy plasmids (magic powers). This precious red liquid is highly sought after by all inhabitants of Rapture which adds a new moral dynamic when collecting ADAM. As you adopt the role of a Big Daddy you get the option to harvest (kill) the Little Sister or to adopt her to be the over protective parent as she collects ADAM from corpses, you earn more, quicker if you harvest them but this moral choice will affect the outcome of the game.
The problem I found playing as a Big Daddy is that the other Big Daddies seem to have lost their aura. I remember how I felt in my first trip to Rapture. As I entered a room and heard the familiar sound “come on mr bubbles” from a Little Sister I would prepare for an ass kicking in my pursuit to earn some precious ADAM…they now just felt like another enemy. In an attempt to counter this, the makers have introduced ‘Big Sisters’ which are a faster more deadly form of enemy which turn up randomly after you harvest or save a Little Sister. They are undoubtedly a formidable opponent but they turn up too irregularly to have a great impact on the player.
Like most sequels this generation, Bioshock 2 has been given a multiplayer option which does have its perks and a distinct Bioshock feel but it follows a tried and tested system of levelling up and unlocking weapons and abilities as you progress. If you’re looking for a Bioshock style multiplayer they have done a great job but I didn’t feel the urge to spend much of my time on it. I find myself in a strange position because I enjoyed playing Bioshock 2 but came away feeling under whelmed. If I wanted to take a third journey through rapture I would skip playing this again and replay the first.
A fun game, but given the choice I’ll always remember my first journey to Rapture…Game Over
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